![]() ![]() Reload time is 25% slower on Assault Rifles, LMG's, and SMG's Accuracy is based on actual Minute of Arc extreme spreads for the most realism Recoil is a factor related to actual weapon recoil, incorporating bullet weight, powder, velocity, and weight of weapon Sway in sights and aiming are factors of the weapon's weight Damage is based on actual weapon terminal ballistics tests This mod includes Leechmonger's Attachment mod (modified slightly) and Khenaz' Better Sights mod.Īll guns have more realistic performance in the game. you'll have to compile it with other mods manually. It strictly affects weapon behaviour if you want things like changes to weapon cost, map/hud etc. Hey guys, here is a new and extremely in-depth Realism Mod. Like 90% of the compilations mod files aren`t even present in the 1.4 fat so you shouldn`t have any problems updating and getting back the better sights and leechmongers attachments. But most of the compilation mods have files that can just be dragged and dropped into the new 1.4 patch folder and remaking a new fat/dat file. I opened up and noticed that the 1.4 patch fat file contains a bunch of new files. Won't get rid of object blinking and wallhack, but the rest will be there. You can also use the new HUD options to turn off some of the remaining indicators. The game will still work and so will most of the mods. There are a few options how to deal with it until an 1.04 update for the mods comes out:Ī) If you run Uplay in offline mode, you can avoid getting "patched" and continue enjoying the fully modded game ī) If you're already patched, then you can back up the new patch.dat/fat files and replace them with the old modded ones. The HUD options are severely lacking compared to what the mods offer. The patch also doesn't add anything of value to the single player game except fixing a couple of small bugs. I have plans to do this, but probly not today, as I'm too bummed from work and just want to have some rest. Unlike the previous patch, this one replaces not only the DLL files (hex-editing those was pain enough), but also the patch.dat/fat files, whereby completely removing all mods and requiring to recompile them by hand on the basis of the new patch.dat. Follow the instructions above in that post to revert it but instead of doing it in your GamerProfile.xml you can go to the section in defaultrenderconfig.xml that you are replacing instead.Basically it screwed over everything.
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